The Impact of Gamification on Student Motivation and Learning in Punjab, Pakistan
Abstract
This study investigates the effects of gamification on student motivation and learning outcomes in secondary schools across Punjab, Pakistan. Using a quasi-experimental design with 320 students (160 experimental, 160 control) from 8 public schools, we implemented a 12-week gamification intervention incorporating points, badges, leaderboards, and team challenges. Quantitative results showed significant improvements in mathematics (mean gain +16.4 vs +6.4 control, p<0.001, d=1.24) and science scores (Physics +18.2%, p<0.001). Motivation measures revealed large effects on interest/enjoyment (d=1.12) and classroom engagement (question-asking 3.2/hr vs 1.4/hr control). Qualitative data highlighted implementation challenges including technological barriers and teacher training needs. The findings suggest gamification can effectively enhance learning in Punjab's educational context when adapted to local infrastructure and cultural norms, though sustainability requires addressing novelty effects and equity concerns.
Keywords: Gamification, Student Motivation, Learning Outcomes, STEM Education, Pakistan