The Effect of Video Game Violence on Aggressive Behavior among Students

Authors

  • Sidra Wajid Department of Business Administration Psychology Program, Iqra National University Peshawar
  • Wajiha Batool Department of Business Administration Psychology Program, Iqra National University, Peshawar
  • Javaria Abid Department of Business Administration Psychology Program, Iqra National University, Peshawar

Keywords:

Video game, Violence, Aggressive behavior, Impulsivity, Behavioral Responses

Abstract

This research investigates the effect of video game violence on aggressive behavior among students, a topic that has garnered growing concern in the digital age. With the increasing popularity and accessibility of violent video games, questions arise regarding their psychological and behavioral impact on youth, particularly in academic settings. This study aims to explore the correlation between exposure to violent video games and the manifestation of aggressive tendencies among students. Drawing on the General Aggression Model (GAM), the research examines cognitive, emotional, and behavioral responses that may be influenced by violent gaming content. A mixed-method approach, incorporating surveys, behavioral assessments, and qualitative interviews, was employed to analyze the relationship between game exposure and aggression. Preliminary findings indicate a moderate but statistically significant association between frequent exposure to violent video games and elevated levels of hostility, impulsivity, and reduced empathy. However, the study also considers mediating variables such as age, gender, family environment, and peer influence. While results support the hypothesis that violent video games contribute to aggressive behavior in some students, they also highlight the need for contextual understanding and media literacy. The study offers recommendations for educators, parents, and policymakers to guide responsible media use among youth.

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Published

2025-11-05

How to Cite

Sidra Wajid, Wajiha Batool, & Javaria Abid. (2025). The Effect of Video Game Violence on Aggressive Behavior among Students. Journal of Social Signs Review, 3(11), 43–50. Retrieved from https://socialsignsreivew.com/index.php/12/article/view/417

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